The war for Voltite
In the late twenty-twenties an energy crisis brought the superpowers to their knees. From the fringes rose the United Outcast Brotherhood — forgotten nations, rogue military factions and tech-cults united under one banner, armed with scavenged weapons and unstable green plasma.
Against them stands the Global Command Force: the free nations' last pooled armies, heavy steel, drone networks and satellite radar. Between the two sides lies Voltite — the glowing crystal that powers everything, harvested from the battlefield one shard at a time.
Both sides reach for a weapon to end it. The GCF aims the G.O.R.E. — the Ground-based Orbital Relay Emitter — from orbit; the Brotherhood fuels an ICBM in a hardened silo. You command the battles that decide who fires first.
Pick your side
Global Command Force
Disciplined, armoured and watching from above. Artillery, APCs, medics and the commando Kent — with satellite uplink revealing the whole map when your radar holds.
- G.O.R.E. orbital laser
- Heavy tanks and artillery
- 10-mission campaign
United Outcast Brotherhood
Scavenged armour, toxic plasma and the will of the Overseer. Stealth tanks that strike unseen, Outcasts that heal on Voltite, and reactors that run hotter than anything the GCF builds.
- ICBM silo
- Stealth tanks and plasma troopers
- 10-mission campaign — unlocked when the GCF falls
From the battlefield
What's in the game
Two campaigns, twenty missions
Fight the war as the GCF, then relive it from the other side. Every mission has its own hand-built map, briefing video and voice acting.
Skirmish
Up to four sides on hand-made or generated maps, with difficulty, tech level, Voltite richness and starting cash to taste.
Online multiplayer
Host a game and a friend joins with the room code — on your network or across the internet. No accounts.
Superweapons
Charge the G.O.R.E. Laser or the ICBM. Everyone sees the countdown, and everyone hears the warning.
Dispatches
Every mission is now on film
Filmed briefings from the GCF general and the Overseer, an ending cutscene for all twenty missions, and a cinematics player split by faction to watch them all again.
The Brotherhood campaign is complete
All ten UOB missions now have hand-built maps and briefings from the Overseer himself. Finish the GCF campaign to unlock them.
New intro, new name
A fully remade 13-scene opening intro, and the Brotherhood now flies the UOB banner everywhere in the game.
System requirements
Minimum
- Windows 10 64-bit
- Dual-core CPU
- 4 GB RAM
- Any GPU with hardware acceleration
- 1280×720 display
- 1 GB disk space
Recommended
- Windows 10 / 11 64-bit
- Quad-core CPU
- 8 GB RAM
- Dedicated or recent integrated GPU
- 1920×1080 display
- 2 GB disk space
Propaganda
Both sides want you. Choose carefully.


DOWNLOAD THE ARTBOOK (PDF)
Concept art, storyboards and developer notes